Inclusive Pecuniary Urbanism is an (on-developing) open world that help communicating my thesis project, a sub-research topic and personal interest to advocate far-east exotic urban complexity. The open-world archives the spatial characteristic of both urban village and pecuniary architectural cluster, divided into three 'Field' and nine interactable events embedded in to demonstrate the raised arguments in terms of inclusive urban design of developing frontier city.
Where am I? The open-world has being developed using Unity Game Engines since the 2021 spring. It went through the world building(story background, space and personas), game mechanics design and game testings in my term time, with now in the stage of optimisation(game file size, released platform and mesh optimisation). This site is an archive of the development process of this open world.
Download: The open-world now only supported by PC platform. Field one is developed for download experience.
The field of play is the space in which the game takes place... [it] has to be consistent and work within the mehanics and rules of the game world. (Michael Salmond, 2016:30)
Even if the other two fields are not open for now, but this video will take you and introduce the three fields to you in a first person game view. The three fields are namely, the Incongruity, the Deck and the Lifted Lives.